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AC Damage at 0 is the basis for all damage, all damage you recieve is calculated from that: Damage at ANY AC is calculated as follows: DamageAtAC = DamageAt0 * (1 + (AC/100)) The following chart is 0ac damage: ========== <b>Warrior Slash = 0.0245 * Vita + 11.435 * might * (lvl/99)^2 Zerk = 0.75 * Vita Feral Zerk = 0.85 * Vita + 0.00005 * Mana (don't ask why) Assault = 0.5 * Vita Whirlwind = 1.75 * Vita Whirlwind (oh/ming) = 1.575 * Vita Karak = 1.875 * Vita + 0.5 * Mana Rampage = 0.4875 * Vita + 0.1 * Mana <b>Rogue DA = vita + mana LS = 0.5 * Vita + 2.5 * Mana Kae = 2 * Vita Bladestorm = 0.5 * Vita (of tripper) Bladestorm PVE = 0.75 * Vita (of tripper) Precision Blitz = 1.8 * Vita + 0.45 * Mana (varies on target) <b>Mage Hellfire = 1.8 * Mana Inferno = 1.5 * Mana Sam HF = 2.5 * Mana Incineration = 0.5 * Vita + 2 * Mana Za = 0.35 * Vita + 1.7 * Mana <b>Poet Retribution = 0.3375 * Mana Restore = 1.5 * Mana <b>Items Kamikaze = 1.75 * Vita SoE = 4,500,000 + 25,000 * Random(1,120) *** Fate's blade = 0.0245 * Mana (??? have to verify) <b>Spell effects Sleep = 1.3 * Damage Doze = 1.3 * Damage Sleep trap = 1.3 * Damage Invoke = 0.4 * Mana (lost in vita) Any physical weapon will do 2 times damage from behind Side is NO DIFFERENT to front attack. (it is NOT 1.5 as believed) Only a PA (as described in previous post) has 2x from flank from 2 squares away. <b>Protection More protection affects the difficulty in getting scourged or vexed, this advantage can be lowered if your opponent who scourges you has high will. <b>Will More will allows a more successful rate of dispell, and casting of scourge, vex etc. (Thanks Rubi, for reminding me of this factor) <b>HB HB fails more if your AC is better, the worse your AC, the less frequently it will fail! (Thanks Raere, for checking this out) <b>Spell success Venom, Stun, Burn, Kamikaze, SoE are NOT will affected, and do NOT NEED PHYSICAL striking (i.e. if warrior holds Ilbon knife and poet holds ilbon knife, even though warrior hits almost every time, they both have EQUAL CHANCE OF casting) <b>Creature Vitas All creatures have a set AC, and Random Vitality based on . BaseVita + Random * Spread (where random is 0-1) Also, Spawned creatures and summoned creatures all have same vitas. I.E. All Purple Tiger 3's have the same vitality. Same with Rabbits that are spawned. <b>AC Cap For humans AC cap is -80, this means if you are attacked when you are anything better than -80, whether it's -81 or -127 you will still take 20% damage of 0ac. Creatures AC cap is -95. <b>Sanctuary Sanctuary halves all damage. (over and above AC cap) <b>Regeneration: Vita Regeneration = 0.02 * Vita * (1 + R/100) [equip vita] Mana Regenaration = 0.02 * Mana [equip mana] This happens once every 25 seconds, or 12.5 seconds when you're at the inn. Metalobilism boost increases your R by 20. (Thanks TheSavior for pointing that out) Only Vita is affected by the R attribute. You can see your REGEN/Healing, by removing your helmet and putting it back on. The numbers you get in your status bar is: Armor class (AC) (Regen) (Protection) Middle number is the one you want. *** SOE is an enigma, due to its low success rate, it's hard to verify, however, I've always had damage done to me in EXACTLY factors of 25000, between 4mil and 7.5mil damage. Most of them have done exactly 5,850,000 at 0ac. -Yttribium | |